big data and violence prevention

Thanks to a post in Fast Company’s Design blog, the Google Ngram Viewer came to my attention today. In brief, it’s an online phrase-usage graphing tool which chards yearly count of letter combos, words, or phrases across a database of more than 5 million books published between 1500 and 2008 which Google has digitized.

Out of curiosity, and since it’s Sexual Assault Awareness Month (SAAM), I ran the terms “rape, sexual assault, domestic violence, and violence prevention” through it; the results are interesting:

screenshot of data graph

snapshot of usage of violence terms via Google’s Ngram Viewer

A sobering reminder of the road ahead of us; we’ve been talking about rape for a long time, but sexual assault and domestic violence have really only been part of the conversation since the second wave of the feminist movement, and “prevention” — clearly there’s a lot of catching up to do!

Again…

So, it has happened again. And once again America will celebrate its macabre parade: the repeated images of grieving families and shocked onlookers; the headlines and special report segments across newspapers, TV, and cable; the questioning of “why?”, “how could this happen?”, and the brazen attempts by news media – as well as legislators and politicians (is there a difference?) – to convey grief but steer clear of taking a substantive stance on the presence of guns in our communities.

First, yes, again it was a male. And again those of us in the violence prevention movement decry for this culture to take serious stock of how we raise boys to be men. How we continue to keep boys boxed-in at a place where they think violence and aggression are the only acceptable means of emotional expression. That anything else makes them like women – and we all know how bad THAT is; to take stock of misogyny and homophobia and the lengths we go to keep the gender divide in place by playing to men’s fears of women, gay men and women, transgender and gender non-conforming people.

As if that wasn’t bad enough, layered on top of it all is a culture immersed in an epidemic of gun violence. Some of the press coverage, and many of the comments on Facebook and Twitter, have brought mental illness into the picture – and while I, too, believe that this individual’s lack of ability to deal with his pain in any constructive way eventually led to his actions and the senseless deaths of he and 26 other human beings, I must admit I get weary of bringing the conversation to the level of mental illness. As if this, and all other incidents, are isolated actions played out by madmen. As if all those struggling with mental illness are mad, out of control, or resort to violence.

Owning guns is a mental illness; it is the collective mental illness that we, as a nation, are in the grip of…

There is no reason – no reason – to own a gun, except to contend with the “boogie man” that resides in your own mind. Gun ownership is the tangible manifestation of a philosophy of life where conflict is resolved by asserting power over others, and where one’s own perspective and experience of reality is the only one. The owner of a gun asserts that because of something – one’s race or national identity, or economic class, or the balance of wrongs that one has endured in life add-up to a sense of entitlement – they are imbued with the right to be judge, and if circumstances warrant, jury and executioner.

How did it get to this point? How does the right to bear arms, written at a time when we were in a struggle with the British crown over sovereignty and control of our destiny, get turned into a manifesto for the rights of individual citizens to have access to weapons of mass destruction (and really, what do you call something with a 16 round clip)? We won that fight. We have a democracy where we get a say in what happens. We have avenues and pathways to address disparity, unfairness, oppression, and violations of the common law that we all swear allegiance to. We no longer need guns, really.

Except, of course, there are those that profit from their manufacture and sale, and therefore profit from the proliferation of a culture of fear and the concept that any problem you have can be kept at bay or wiped out. At the end of the barrel of a gun.

Finally…

Sorry for the radio silence. The past month has been jammed packed, and tension-filled. It culminated in a nail-biting, down-to-the-wire cliffhanger which, I’m pleased to say went my way: I got offered a job.

Actually, two jobs; after over two years of job hunting – some 310 job applications and 42 job interviews (a few of those second and third interviews for the same job) – I found myself in the enviable position of having to choose; and not just choose between a mediocre job and a so-so alternative – these were two viable, exciting, interesting jobs in a field I actually have a strong passion and commitment for: ending violence.

In the end, I was flattered to be offered a new job – one that I will have a hand in shaping and building – as the Violence Prevention Communications Coordinator for the Wisconsin Coalition Against Sexual Assault (WCASA). I will start later this week, as Sept. turns to October. I look forward to it with much excitement and anticipation.

That also means that things might be on the slow side here; I will be spending the first part of this week traveling (returning from a visit on the east-coast with family and friends) and better part of the next two weeks acclimating myself to a new work environment and schedule. As soon as I get a chance to come up for air, I’ll have some stories and thoughts to share here. I promise.

Speaking of which, I’m so please that my last post has garnered so many comments – especially because many among them are folks who were able to avoid falling for a fake condo ad thanks to my warning; happy to do my part in the cause to prevent a**holes from using Craigslist (and the web in general) to steal people’s personal information.

now I’ve really seen it all : a video game about rape…

*** DISCLAIMER: the following post features quoted text which contains offensive language and violent situations. I’m including the quoted text not to arouse or exploit but because in confronting misogyny in our culture and working to end violence I believe it is very important to quote the perpetrators and analyze it ***

We have it slightly luckier here in this country; all we have to contend with is Grand Theft Auto [wikipedia], what with its depictions of prostitutes and murder and theft and so on. Well, all of this seems a bit tame in comparison to what one Japanese software vendor is peddling.

I have done anti-violence work for the last seventeen years (and counting); I have seen or read or heard things that really challenge at times the sense of hope I try to hold for the human race. The depths of degradation – the intensity of the violence, the harshness of the language, the blatant misogyny – can be astounding. After all these years, I thought I’d seen it all. I was wrong.

From last week’s British Telegraph, courtesy of the Prevent-Connect listserv, an article about a video game being pulled from Amazon.com (thankfully) by a Japanese game-maker called Illusion, called “Rapelay”. From the article:

In Rapelay, gamers direct a character to sexually assault a mother and her two young daughters at an underground station, before raping any of a selection female characters.

Ahem.

Further, if your stomach isn’t already doing flip-flops, various video game sites refer to this title, and other absurd offerings from the same company, in straight-forward language, as if describing game-play where players choose to rape any number of female characters is no different than a player, say, selecting from among a series of furnishings for their Sim home, or choosing one of several different maps or locations to play in. To wit [courtesy of GiantBomb.com]:

Introduction:
RapeLay is a 3D “rape simulator” by Illusion Soft, makers of the Artificial Girl series. The player takes the role of a rapist who stalks a mother of two named Yuuko Kiryuu for a while and eventually rapes her.  Once he is “done” with the mother, the rapist gets his hands on Yuuko’s two daughters, Aoi and Manaka.

Gameplay:

Rapelay’s gameplay is divided in three main parts:

  • Phase one
    The games begins with the player following the victim on the train station. In this first phase one of the few thing you can do is pray the gods for a quick squall of winds that will blow up the victims skirt. 
  • Phase two
    Once on the train the actual groping start, once the victim aroused the train will stop and the next phase of the game begins.
  • Phase three
    The third and final phase of every scene is the actual rape scene NPC [non-player characters -ed.] rapers can be called in to participate in the event. The location in which this happens varies with the victims. The actual location of the rape depends on the characters being raped. Yuuko’s location is the park, Aoi gets raped in a bathroom and Manaka in her bed room.

And it goes on from there.

The casualness of the language, the manner in which it is written – as if it’s merely technical writing describing the way a piece of software, or a microwave, works – offends me no end. It puzzles the mind that human beings exist that can so blatantly co-opt violence in order to make a buck selling a video game, without any comprehension of the reality of the impact of violence on women. This is the crux of the issue when it comes to ending sexual assault and dating violence: the actions have become so normalized that they are portrayed in video games (and movies, and music, and tv) as if they are valid behavioral choices. We need to re-draw the line; you know, that line you don’t cross. Re-draw it in bright, flashing neon.

Illusion’s web site is unfortunately in Japanese and yields little detail in terms of contact information (at least to this English speaking visitor). I am intending to do some sort of formal follow up – even if it’s just a letter of protest (though perhaps a petition is more called for); please stay tuned…

By the way, if you have an interest in violence prevention, and are curious about other un-believable examples of rape culture language in advertising and pop-culture media, when I find things I try to post them to the Men Stopping Rape blog at Tumblr: http://menstoppingrape.tumblr.com/.